There are no built in ways to record audio at this point. There are some works in progress from the HTML5 standards to include this in getUserMedia object, but have limited implementation as of yet. For playing audio, you can consider using the generic.playwave() method. Look in the Help file under "Preexisting JS Object\Generic"
Does generic.PlayWave() work when the .wav files are located on the server rather than the device? I've been able to get it to work when the wav file is local to the device, but I'm unable to get it to work via http. Before continue down this path much further, I thought I'd ask.
Is there an ETA for audio/video html5 support?
1 of 1 people found this helpful
Currently generic.PlayWave() plays only local files.
As an update to this topic for those looking for similar information, Audio Recording is now available in RhoElements (and playback is still available with generic.PlayWave).
The AudioCapture module will record and save audio files onto http, ftp and file locations. Information on this topic is available here: