Printing multiple Cards at once on a USB connected Zebra ZXP Series 3

J Joshua Preston 3 years 6 months ago
137 1 0

Hello again,
 
Context: Printing cards from a Zebra ZXP Series 3 over USB Connect using the SDK: Zebra Technologies - Card ID Printing – Zebra Card SDK for ZXP Series 3 Printers – C#
 
I am using the "SDK" from Zebra Technologies - Card ID Printing – Zebra Card SDK for ZXP Series 3 Printers – C# . I am currently printing out a card that has a image on it and some text. It takes about 33 seconds for each card to print. I want to print out about 600 cards in a row. I know that I can obviously set up a for loop to keep sending jobs to the Zebra ZXP Series 3. The problem is I don't know how reliable that will be. For example, with 1 Printer, it will take about 5 hr 32 mins to print out all of the cards. Multiple problems can arise during this huge print job. The ribbon could run out, command errors, ink errors etc. I need to know that the printer is ready to print, and if it is in a error state, I need to know that too. The SDK I'm currently working with is in WinForms (ew!) and is from 2008. I am in VS 2017 and am developing this application in WPF (C#) so I have been translating all of the code from WinForms to WPF which is really similar.
 
Here are my questions:
 
1) I am currently using the SDK mentioned above. Is this SDK outdated? Should I use a more up to date SDK so that I can notify myself when an error has happened in the printer? I only need a SDK to satisfy USB connected Zebra ZXP Series 3 printing. If there is a different SDK I should be using - can you please respond with the link?
 
2) Is it even possible to send like 300 jobs to the printer to print in a row? Is that even a good idea? Or should I print one by one to ensure accuracy?
 
rwest

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1 Replies

J Joshua Preston

The answer is yes. Use a for loop to iterate through each job, if the job is hung up then the printer will not be able to succesfully open, throw a error at that point and the printer will correct itself. Make sure that CloseGraphics() buffer has been closed after each job, that was my mistake.

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